Pick your mountain
Open Cardio Command on your Apple Watch. The first screen is the mountain list. Tap the one you want to climb. Mountains you haven't unlocked yet are grayed out — finish the previous peak to open the next.
From picking your first peak to decoding every number on the Watch face — plus every workout program explained, so you can match the science to your goal.
Navigation is a straight line: mountain → program → duration → climb. No settings to dig through before every session.
Open Cardio Command on your Apple Watch. The first screen is the mountain list. Tap the one you want to climb. Mountains you haven't unlocked yet are grayed out — finish the previous peak to open the next.
Each mountain offers all compatible workout programs. If a program isn't available for your selected duration, it shows a lock icon with a one-line reason. Storm Shelter has its own entry point — look for it at the bottom of the mountain screen.
Main game sessions come in 20, 30, 45, and 60 minutes. Not every program works at every length — Tabata is 20 or 30 min only; Zone 2 needs 45 or 60. Storm Shelter is 5, 10, or 15 minutes. Pick your duration and tap Start.
The Active Climb screen is dense by design — it has to work on a 38mm watch while you're breathing hard. Here's the translation.
The top two lines show your current phase: a name ("Summit Push," "Recovery Ridge," "High Camp") and a compact progress bar beside a countdown timer for that phase. When a new phase starts you'll feel a haptic.
Your heart rate is read by the Watch's optical sensor and updated approximately every 5 seconds — the same ~5-second cadence that drives all game state. The number is always your most recent actual reading, not an estimate.
The zone bar is a horizontal strip that represents your full heart rate range. A green band marks the current target zone. A small climber figure sits at your exact current HR position — inside the green band means you're scoring.
The bottom row shows your score on the left and the session time remaining on the right. Score accumulates every second you're inside the zone — and multiplies the longer you stay in.
You don't have to watch the screen every second. The Taptic Engine signals the key moments.
Gentle double-tap when your HR moves inside the green band. Keep going — you're scoring.
Three rising taps when the current phase is about to end. Prepare to shift effort up or down.
A single sharp tap when your HR exits the band. One alert, then silence — constant nagging would ruin the run and drain the battery.
Random events fire during your climb — each lasting 30–60 seconds. They keep sessions from feeling scripted and separate a good climber from a great one.
The target zone narrows by 5 bpm for 45 seconds. The margin for error shrinks — thread the needle or lose your streak.
The zone drops 10 bpm unexpectedly. Your climber staggers. Pull back your effort quickly or you'll overshoot the new target.
Good news: the zone widens 5 bpm for 30 seconds and your score multiplier jumps. Breathe into it.
Your HR number disappears for 30 seconds. Navigate entirely by effort and haptics. This is the standout mechanic — it forces you to feel your exertion rather than read it. Surviving in-zone earns the Whiteout Survivor badge.
A grace period: the zone holds completely steady for 30 seconds regardless of what the script says. Recover without penalty.
Every program is a real interval training protocol from sports science research. The game wraps the protocol — the protocol does the physiological work.
The default program and the best starting point. Zones climb progressively from warmup through Zone 4 at the summit push, then descend for cooldown. What a structured cardio workout looks like when drawn as a mountain.
Base Camp (Zone 1) → Forest Trail (Zone 2) → High Camp (Zone 3) → Summit Push (Zone 4) → Descent (Zone 1).
The most studied HIIT protocol for VO2 max improvement, developed at the Norwegian University of Science and Technology. Four four-minute intervals at Zone 4–5, each separated by 3-minute Zone 2 active recovery.
Research shows ~46% VO2 max improvement in cardiac patients over 12 weeks. The mountain silhouette shows four sharp peaks of equal height — one per interval.
Dr. Izumi Tabata's 1996 protocol: 20 seconds all-out / 10 seconds rest × 8 rounds = one 4-minute block. Hits anaerobic and aerobic systems simultaneously. Best for limited time and high calorie burn.
The mountain silhouette is rapid jagged spikes — an EKG drawn on a ridge. Zone 5 tolerance is widest here; scoring rewards anything at Zone 4 or above during the 20-second sprint.
Jens Bangsbo's protocol from the University of Copenhagen: 30 seconds easy / 20 seconds moderate / 10 seconds maximal, cycling in 1-minute blocks grouped into 5-minute work periods. Participants found this particularly "fun" — directly relevant for a game format.
A 7-second haptic countdown fires before each 10-second maximal sprint. The mountain silhouette is rolling repeating hills. Research: improved 5K times by 38 seconds on average.
Ascending-descending intervals: effort climbs from 1-minute pushes up to a long summit hold, then descends back through shorter and shorter efforts. Builds speed and endurance simultaneously. Used widely in competitive running and cycling.
The mountain silhouette is a classic symmetric pyramid — rises to a single peak, descends the same way. The 60-minute version adds a 5-minute sustained hold at the top.
Sustained effort at 80–85% max HR — the point where the body barely clears lactate as fast as it produces it. Two long sustained blocks at Zone 3–4, separated by active recovery. Builds the ability to hold higher paces for longer.
This is the tightest zone tolerance of all programs. The score multiplier is highest here to reward the discipline it takes. The mountain silhouette is a long flat high plateau.
Sustained 60–70% max HR. Pure aerobic base training. Burns predominantly fat, improves mitochondrial density over weeks, and is championed by endurance athletes and longevity researchers. The challenge is staying inside a low zone when the impulse is to go harder.
Dynamic events are disabled here. Instead: a "fog clearing" visual — the scenery gradually becomes more vivid as you maintain the zone. The mountain silhouette is low rolling hills. Minimum 45 minutes — shorter sessions can't accumulate a meaningful base-building stimulus.
30 seconds at 90–95% max HR / 30 seconds active recovery. The recovery is intentionally too short for HR to fully drop — so Zone 5 time accumulates efficiently. Hard, quick, repeatable.
Two clusters of 8× (30s Zone 5 / 30s Zone 1), separated by a 2-minute rest. The mountain silhouette shows two sharp symmetric peaks. Short by design — long enough to earn the adaptation, short enough to actually finish.
Fartlek is Swedish for "speed play." No fixed structure. At session start, the game generates a random zone script: always bookended by warmup and cooldown, with random Zone 2/3/4 phases in between, plus brief Zone 5 spikes. No two Wild Peaks runs are the same.
The mechanic: you can only see the current phase. "A surge is coming — 10 seconds" is the only warning. After the climb, the Summit Card reveals the mountain silhouette — the unique shape of what you actually climbed.
A trapped climber needs help. Zones jump unpredictably — surge up to reach them, then hold steady for the controlled descent. Maps to HIIT with active recovery. Zone transitions come with a 15-second haptic countdown. Unlocks on Mount Whitney.
The reverse game. Start at whatever HR you have — post-sprint, post-stress — and guide it down. The zone script is generated dynamically from your current HR and descends in steps over 5, 10, or 15 minutes. Great for cooldowns, sleep prep, or stress management. Available on every mountain.
Every climb syncs automatically from your Watch. The iPhone app has four tabs — here's what each one does.
Every climb, newest first. Each row shows the mountain, program, date, score, and % in zone. Tap any climb for the full Summit Card at high resolution, a detailed HR elevation chart, and the badges you earned that session.
All 12 badges in a grid. Earned badges show their icon with the date you unlocked them. Unearned badges show a progress ring — "3/5 dynamic events toward Storm Chaser" — so you know exactly how close you are.
Lifetime tiles: total elevation gained, mountains summited, best % in zone, total time on mountain, current streak, and total climbs. A 14-day streak calendar and per-mountain personal records round it out.
Pick any climb, get the full Summit Card preview, and share via the standard sheet — Messages, Photos, AirDrop — or export a pre-cropped 1080×1920 card built for Instagram Stories. The Watch renders the card immediately post-climb; the iPhone re-renders at 3× resolution for sharing.
Generated automatically at the end of each session. The HR profile is drawn as a continuous mountain skyline — peaks and valleys of your heart rate become the mountain's ridgeline. No two Summit Cards look the same.
Three tracks — Summit, Precision, and Event. Each badge has a specific unlock condition; none are participation trophies.
Complete any climb.
3 total climbs completed.
Complete all 5 mountains.
Complete Everest on any program.
80%+ time in zone on any climb.
5+ minutes within 3 bpm of zone center.
90%+ time in zone on Expert difficulty.
60-second continuous in-zone streak.
Survive a full Whiteout event without leaving zone.
Trigger 10 total dynamic events (lifetime).
Complete any Storm Shelter session.
Complete a climb with zero zone exits.
During onboarding you pick Option A (Apple Health zones — most accurate) or Option B (manual max HR entry). Either way, these are the five targets the game uses.
| Zone | % of Max HR | In-game phase | How it feels |
|---|---|---|---|
| Zone 1 | 50–60% | Warmup, cooldown | Easy conversation pace |
| Zone 2 | 60–70% | Forest Trail, active recovery | Could hold a sentence |
| Zone 3 | 70–80% | High Camp, aerobic work | Breathing hard, short phrases only |
| Zone 4 | 80–90% | Summit Push, HIIT intervals | Can't talk much |
| Zone 5 | 90–100% | Tabata sprints, Twin Peaks bursts | All-out, unsustainable |
Beginner mountains (Grouse, Whitney) never target Zone 4–5. You won't be thrown into a sprint on your first run.